#include "../include/SbtOpenGLRenderer.h"
#include "../include/SbtOpenGLRenderWindow.h"

namespace Sbt
{

RenderWindow* OpenGLRenderer::createRenderWindow(const String& windowTitle,
                                                 const unsigned windowWidth,
                                                 const unsigned windowHeight,
                                                 const bool isFullScreen)
{
    RenderWindow* window = 
        new OpenGLRenderWindow(windowTitle, windowWidth, windowHeight, isFullScreen, this);
    return window;
}

} // namespace Sbt